I’m using this function and what I’m trying to do is stop it if they are already doing the animation. However when I attempt to stop the physical animation stops but the players can’t pull out weapons or steer in a vehicle.
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
if (handCuffed) then
RequestAnimDict('mp_arresting')
while not HasAnimDictLoaded('mp_arresting') do
Citizen.Wait(0)
end
local myPed = PlayerPedId(-1)
local animation = 'idle'
local flags = 49
while(IsPedBeingStunned(myPed, 0)) do
ClearPedTasksImmediately(myPed)
end
TaskPlayAnim(myPed, 'mp_arresting', animation, 8.0, -8, -1, flags, 0, 0, 0, 0)
end