Using canary? No Windows version: 10 System specifications: Varying levels, multiple different players with the same issue
Server
Operating system: Windows Artifact version: 1144 IP address: 103.193.80.98:30130 Resources: 140
Incident
Summary: Multiple players in area all crash at the same time with error code in title Expected behavior: For people not to crash Actual behavior: People crashing Steps to reproduce: Still looking to find a clear repro. The issue seems to occur with all players in the area. Might be tied to POLICE vehicles with lights and or sirens on. Investigating further Server/Client? Multiple Client Crashes Files for repro (if any): Error screenshot (if any):
Currently my server is capped at 48 due to us needing to optimize some server sided scripts, however I still seem to get the issue. It does seem to occur when more players are on.
I also only get this crash when running with OneSync enabled
@beryllium
It’s definetly about a vehicle in an area, which is probably not sync the same way to every players and make them all crash.
When you reconnect you and people that crashed can’t go back in the vehicle area or you instantly crash again.
One time there was a car stuck in the sky ( npc bug i guess ) i shotted it to make it fall, exactly at the impact time I and a lot of people in my area crashed with this crash name.
Here is some ideas :
Sometimes vehicles can’t be removed using delete entity or delete vehicle because you see it but it isn’t here anymore for other players and you can’t enter it ( player animation freeze ).
Sometimes (very rare) a player pull out a vehicle from his garage and some players see another vehicle model.
Sometimes a player pull out a vehicle from the garage and players around can’t see the guys,he become invisible when being on the vehicle. (might only happen on bike but i’m not 100% sure)
For this test we used 2 servers with database to store player position.
4 Players were spawning cars till one of them got ghostmode (was visible on different coords) and noone was able to enter this vehicle.
Player X moved to the position of this car which was seen by player Y and Z. So on theirs client he was standing IN car.
He logged out, logged in and instantly crashed.
Now! Best part which was just a proof of concept:
While Y and Z were standing still on first server, player X who kept getting crashed moved to server2 (spawned in same location - as we stored location in database)
He moved from this spot a little, logged out AND logged in again on server1 - which hasn’t crashed, and he was able to spawn correctly more than that, he saw the car as the car synced with his client.