I replied by saying that I would provide an example script soon, but until then there is all the documentation required for anyone wanting to create their own script. As I don’t have time to do it atm.
That’s because I haven’t had the time to write a proper example script, I just had time to test the api to see if it works, and provide it for anyone wanting to experiment with it. Especially because I don’t know when I’ll have time to work on it, thought I’d release it while it works, instead of creating more documentation examples first and having to wait with the release.
I’m not saying you’re a “bad server owner” or something like that. Probably should’ve re-worded my previous message but I was kind of pissed off by it.
The efficiency is problematic. When I have 8 players, every time I load the Z, I will wait a few seconds, and can not load a little faster. The positive line is loaded out at once.
It can be simple, when the total number of players in the server changes or the function TriggerEvent (“fs:setPlayerRowConfig”, 1, “SNAIL”, 50, true) is triggered to regenerate the player’s head image, and the others use the previous generation.
I can’t repair builtin natives or scaleforms… and using the functions it works fine for me, someone else also had drawing problems, maybe you’re having a lot of other resources drawing things on-screen?