any idea why SetPedGadget(GetPlayerPed(-1), 0xFBAB5776, true) isn’t working?
even
local player = GetPlayerPed(-1)
local gadget = GetHashKey("gadget_parachute")
SetPedGadget(player, gadget, true)
is not working
any idea why SetPedGadget(GetPlayerPed(-1), 0xFBAB5776, true) isn’t working?
even
local player = GetPlayerPed(-1)
local gadget = GetHashKey("gadget_parachute")
SetPedGadget(player, gadget, true)
is not working
You aren’t loading the model anywhere, that could be the cause, just a guess.
local player = GetPlayerPed(-1)
local gadget = GetHashKey("gadget_parachute")
RequestModel(gadget)
while not HasModelLoaded(gadget) do
Wait(1)
end
SetPedGadget(player, gadget, true)
same…
Are you sure it’s “gadget_parachute” and not just “parachute”?
el stupido
`GiveWeaponToPed(player, gadget, 1, 0, 1)`
Any way to do this without the use of essential mode base? All I’m looking for is all players be given a specified set of weapons on spawn.
As previously mentioned on here (somewhere) you could add:
-- Default Loadout
AddEventHandler('playerSpawned', function(spawn)
GiveWeaponToPed(playerPed, GetHashKey("WEAPON_KNIFE"), 1000, 0, 1)
GiveWeaponToPed(playerPed, GetHashKey("WEAPON_PISTOL"), 1000, 0, 1)
end)
To a client.lua file. Hopefully that helps Weapons can be found here: https://www.se7ensins.com/forums/threads/weapon-and-explosion-hashes-list.1045035/
EDIT: Actually, I believe that may utilize EssentialMode.
I’ve made a script for a vehicle spawn that is being triggered on command /t20
But sadly it doesn’t work…
AddEventHandler("chatMessage", function(p, color, msg)
if msg:sub(1, 1) == "/" then
fullcmd = stringSplit(msg, " ")
cmd = fullcmd[1]
args = makeArgs(fullcmd)
if cmd == "/t20" then
TriggerClientEvent("chatMessage", p, "INFO", {255, 0, 0}, vehicle .. "has been spawned" )
local player = GetPlayerPed(-1)
local vehicle = GetHashKey("t20")
local coords = GetOffsetFromEntityInWorldCoords(playerPed, 0.0, 5.0, 0.0)
local car = CreateVehicle(vehicle, coords, 0.0, true, false)
end
end)
You could just modify the admin command “/car” that is given with Essentials Mode?
Hmmmm. I didnt checkout the essentials mode. Gotta do that then
Someone got giving parachite to player work?
I try this:
parachute = GetHashKey("gadget_parachute")
RequestModel(parachute)
while not HasModelLoaded(parachute) do
Wait(1)
end
SetPedGadget(GetPlayerPed(-1), parachute, true)
Not working…
EDIT: After some test, the script do pass this step:
while not HasModelLoaded(parachute) do
Wait(1)
end
Well, if I comment it, the script is executed, but the parachute is not given to the player…
this feature is a secret think maybe cz no support help or maybe no one can make it work
Hello,
I would like to add a body armor to the cop, I already try something :
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_NIGHTSTICK"), true, true)
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_PISTOL50"), 150, true, true)
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_STUNGUN"), true, true)
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_PUMPSHOTGUN"), 150, true, true)
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_BULLPUPRIFLE"), 150, true, true) --TEST BULLPUP
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_BODYARMOR"), true, true)
For those that do not use a database, this works perfectly. I use it myself and have duplicated it, changing the commands to allow multiple loadouts. It doesn’t give the player weapons on spawn, but does after you enter a chat command.
do you know how to attach accessory ? Like tactil light ?
Is there an updated link? I don’t use EssentialBase and I’m looking for pretty much this.
What is the name of the ammunition for me to spawn in fivem?
for the weapon and WEAPON_ [name of the weapon] and the ammunition
Sorry im new here too and trying to develop a script that adds a lockpick to a custom inventory when a person spawns in, heres the code I have developed so far any help would be appreciated:
AddEventHandler(‘playerSpawned’, function(spawn)
local player = GetPlayerPed(-1)
local item = GetItemName(“lockpick”)
if item < 1 then
GiveItemtoPed(player, item, 1, false)
else
Esx.ShowNotification("You already have a lockpick in your inventory!")
end)
GiveItemToPed doesn’t exist.
what can we use for items?