fragInstGta Pool Full, Size == 1600 in gameconfig.xml



GTA V version? 1180.1.
Up to date? yes
Legit or Pirate copy? Legit
Steam/CD/Social Club? Steam
Windows version? Windows 10 Professionnel ‎(X64)‎ 1709
Did you try to delete caches.xml and try again? Yes
Error screenshot (if any)

GlobalError: fragInstGta Pool Full, Size == 1600 (you need to raise fragInstGta PoolSize in common/data/gameconfig.xml)

System specifications

  • Intel Core i7 4790K
  • 16 Go DDR3
  • NVIDIA GeForce GTX 1050 Ti
  • 2x 240Go SSD

What did you do to get this issue? I was in play
What server did you get this issue on? My RP server
CitizenFX.log file

CitizenFX.log (168.7 KB)

.dmp files/report IDs!NToSyLpD!vXzncek_Dsdk17-1GWG3FuAIlpQ64rWp9WcBt5RTr1E (5,07Mo)


You probably installed an incompatible server resource or client mod.


Thank you Vespura,

In fact, I created 2 maps with menyoo / map editor. 2 x 1000 objects approximately.

If I disable one, I do not have this error.

Maps with more than 2000 objects that work without problems. (gta 5 mods)

I do not find this value in the gameconfig.xml


Is it possible to increase this limit?


Up to the collectives.


Why should we increase limits arbitrarily when you can just get a cleaner map loader that, you know, will unload objects that aren’t near?


Thank you for answering. The loading of objects if it is near, may work for one stream map ?

The map stream is considered like a ipl ? Its possible to load the map stream as an ipl ? (for request this map in a function)

I do not see how to do that :confused:


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