A minor bugfix update has been pushed to the production branch after making it through the canary channel and passing brief smoke tests. Who needs a dev channel?
- Error messages from servers (kicking and so on) don’t show garbage at the end anymore.
- We forgot these lack a null terminator. Whoa!
POSTto a NUI callback doesn’t crash the game anymore.
ifstatements for the win!
phInstGtapool size to 16384.
- This has been a persistent question by some persistent people who persistently insist on placing trees with (persistent) dynamic collision that… persist until the map segment unloads.
- Improve network sync performance in case of CPU starvation.
- Basically, don’t run
RageNetSendin a separate thread (that runs at ‘below normal’ priority), but run this from the main game thread. This will result in hopefully-noticeable improvements running the game on various configurations, from PCs to 4-core/4-thread systems (i5, for instance).