We’ve pushed another even minorer bugifx update to prod right now! This fixes… things!
Summarized changelog
- Track VFS devices in device cache. This simplifies vfs:: usage in
vfs:impl:rage
(now you don’t need to go through a RageVFSDeviceAdapter/RageVFSDevice anymore), and this fixes crash signatureRageVFSDevice::Close(unsigned __int64)
. - Remove an accidental patch that disabled CGameScriptHandlerMgr::DetachScript. Now you won’t crash with
CGameScriptHandler Pool Full
when restarting resources a lot!
That’s it.