osmium
August 22, 2017, 1:33pm
1
A new update has been pushed to the FiveM production channel. It contains an assortment of changes.
Summarized changelog
mitigate asparagus-king-thirteen
this happens when GTA tries to sync a car mod that’s not actually loaded, it’s weird
add new crash info for tennis-stairway-seven
this happens due to corrupted model files (.yft) or so
C# API generation! (thanks to @thers )
GET_CAM_MATRIX
native (to be documented on next code generation, arguments are same as GET_ENTITY_MATRIX
.
Some client-side fixes to hopefully improve desync.
Other internal changes, see GitHub for the raw story as usual.
C# code generation example
The latest CitizenFX.Core.dll (or the NuGet package ) contains this under the class CitizenFX.Core.Native.API, as a hint you can use:
using static CitizenFX.Core.Native.API;
and you can just call functions directly
15 Likes
awesome thanks for the update.
Luna
August 22, 2017, 5:34pm
3
when i try to launch the client, the updater opens for half a second, downloads half the update then closes with no errors or anything and does this every time i try to launch it
me its said mockingbird-cat-three
Sweet. Code generation looks awesome. Thanks guys
2 Likes
That’s it, congrats, you have out done yourselves again, code generation and direct function calls. Thanks for all the work guys!
is the network playing problem solved ? like if 2 guys playing on the same IP they will get crashed , did this been solved or not yet ?
i have a problem with the new version, the server just shutdown some times (after a certain run time like 5 min …) any idea about this probleme ? (im runing it on windows serveur 2012)
1 Like
That happens on my server too, the server process terminates. Reverting to 342 seems to have stopped it from crashing though until it’s worked out.
1 Like
Hi guys,
I got the same prob like u. But they commit a new version of FX server. Try it and say here if its works