The update has been respun at 2017-04-30T12:15Z to fix a critical bug that made servers not announce to the master.
Make sure you’re using 2017-04-30 ‘build 3’ - check RELEASE.txt.
A new FiveM server version has been released. This will be a mandatory update within 3 days from the release.
You can download the new server from cfx-server-7503609.7z.
This server contains a critical bug fix to prevent the issue with servers timing out from the master frequently.
The RELEASE.txt
follows:
CitizenMP.Server (FiveM) - released 2017-04-30, build 2.
Contains cfx-server 1e1d83893fe1779a74448ff6c0f03b7c29ffeea5.
Changes from previous release (45c2dc72261272a913127d0cb88e67f93dd71055 - https://runtime.fivem.net/client/cfx-server-45c2dc7.7z):
$ git shortlog 45c2dc72261272a913127d0cb88e67f93dd71055..HEAD
nihonium (4):
Add history of commands
Fix code style, rework start of the history handling
More neat command input boxxy
Cleanup
flerovium (13):
PerformHttpRequest fixes for Lua thread contexts
heartbeat time fixes
factor out GameServer into GameServerImplV1, stage 1
cleanup and more gameserverimpl refactoring
WindowedLogger: not reborn? :/
changes before breaking it
fix SendReliableCommand call breakage
gitlab ci config
cleanup, remove nuget
get rid of uhttpsharp
restore first
return server version in initConnect result
fix challenge corruption in getinfo
Contains cfx-server-data aeab2edc5cb98ba1991f99b911462f40cf7b7e9e.
Changes from previous release (def0581d6d99fd2d5310dc12e017568ce25cfcab):
$ git shortlog def0581d6d99fd2d5310dc12e017568ce25cfcab..HEAD
ytterbium (3):
ignore local resources
change defaults
spawnmanager: wait for collision