Another production push was made this morning.
Highlights
- Fuel tank leaking thanks to @Disquse.
- Finally, fixed some common OneSync gameplay crash (mockingbird-two-purple?)
- Minor bug fixes for small issues people experienced.
- Make the server list a little faster, a lot even for cases where the websocket doesn’t connect.
- Hopefully fix some edge case scenarios for Citizen.Await.
Git shortlog
francium (11):
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[
fd04e57f
]
cloning: apply a pending clone sync before changing ownership of a migrating object -
[
552d0824
]
server: make force_enet_disconnect take a netID, not a peerID -
[
6802db81
]
cloning: different check for ‘our object’ -
[
0b391561
]
cloning: another check for ‘our object’ -
[
a60a53bf
]
resources/client: also repair/remove LevelDB for IO errors (renaming failed, missing files) -
[
a18fabe3
]
cloning: don’t update event manager when pool isn’t existent -
[
b9075c07
]
loading-screens: draw black below loading screens -
[
ade4b2bc
]
glue: reset netlib warning on network death -
[
39c75bbf
]
scripting/lua: scheduler fixes for undefined behavior -
[
16f7504b
]
ci: change alpine linux url -
[
e5ea0403
]
cfx-ui: server list performance improvements
リーフストーム (3):
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[
eff4de76
]
Merge pull request #250 from Tungstenium/scheduler-rework -
[
14548ad1
]
Merge pull request #248 from Disquse/fuel-leaking-patch -
[
61dec4fe
]
Merge pull request #244 from shpottie/patch-1
Disquse (1):
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[
024707f0
]
gta: patch fuel tank leaking in netgames
Tungstenium (1):
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[
f5e77099
]
scripting/lua: Rework handling of coroutines and promises Hopefully this can serve as an alternative to #157
shpottie (1):
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[
291069f6
]
Add weapon hashes up to Arena Wars DLC