We have pushed out an update to pΛ on the production branch. This is a client update, and it still only contains bug fixes. New features will have to wait a little while longer.
Summarized changelog
Clean up CitizenFX.Core code.
Show better error messages in log when a ARCHETYPE_FILE .json fails to load.
Extend the amount of rage::fiDevice instances allowed. This fixes the ERR_FIL_COMMON issue with a large amount of loaded resources.
Make the CLR script runtime properly register itself as current runtime. This fixes various things, including DELETE_VEHICLE and other deletion functions not working from C#.
Fix launching the game when pΛ is installed in a Unicode path.
Reduce idle GPU load from a stray thread in the ROS launcher. This should improve your game’s GPU performance.
That’s it, and the public source dump has still not been resynced as we have not made automation tooling for this yet.
Im really sorry. But yeah, not an issue with recompiling NativeUI. It’s just my bad use of attaching Tick handler from instance of the class. Fixed that issue and it works fine now.
This update broke my game. I can’t join any servers. I even tried downloading the server files and leaving everything default. As soon as it gets to about an inch into the map bar it freezes for about 5 seconds and then crashes. Worked fine before this update came out. Any help would be appreciated.