Falling through map, map/roads/buildings load bad, 100% cpu usage

Any news about that??? :frowning:

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I am falling through the map too. When I installed GTA V on my HDD and turn the Priority of my process to High, it ran smoothly without any falling through, but now I have GTA V installed on my SSD, and when I turn the priority to High, I still fall through the map.

CPU: AMD A8-6600K APU
GPU: AMD R9 380
RAM: 8Gb DDR3-RAM

I try now to download another gameconfig.xml

edit: didnt fix it. Playing on a VRP server

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Iā€™m having the same issue even on a localhost test server I just fall through the map.

A bit more info incase this helps I have GTA installed on a 1TB 2nd hard drive as my OS one is only 250GB

CPU : I5-2300 2.8GHz
GPU: Nvidia GTX 1060 3GB
RAM: 16GB
OS: 64bit Win 10
Wireless connection (in case thatā€™s the problem)

I watched the CPU usage on my 2nd monitor last night and it stayed about 70% when I wasnā€™t falling through the map but when the textures got blurry it shot up to 89-95% then I fell through a bridge.

Also playing on an ESX server

and even when someone enters the server, the FPS at this point drops to 2

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rip fivem for me :confused: 1 month with this issue

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not a client issue, this is an issue with servers streaming modified ymap files

also more like the community doesnā€™t give a fuck, see this post by @samarium:

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Read above dipshit.

fix for my server thx @silicon

how to downgrade fivem software??

since 1 month no fix ^^

i join citizenā€™s log too :slight_smile:
CitizenFX.log.1 (128.1 KB)
CitizenFX.log.2 (205.3 KB)
CitizenFX.log.3 (130.5 KB)

why only for you? again, this isnā€™t ā€˜for serversā€™, we need people with command line skills to test some older versions

sorry, we need someone who knows how to use the command line who also has this issue

since 1 month no useful info provided ^^

yeah since 21 septemberā€™s update , i got this problem

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Still fsp sinks up to 2 when someone comes on the server

that is probably a server script issue unrelated to what this topic is about

given how that issue got fixed, locking this.