Is it Possible , when i buy a Policecar or Ambulance Vehicle the Plate automatically generate “LSPD-XXXX” and “LSMS-XXXX” but Zivilians have “WWWW-XXXX” (X=Numbers W=Letter)?
ok but how i can add it into the vehshop? whitch line or call over esx_policejob?
I’m not too familiar with esx, but try replacing line 492 in main.lua
in esx_policejob with this:
local newPlate = "whatever you want the plate to say"
Its Line 407 to 433 so where?
ESX.RegisterServerCallback('esx_policejob:buyJobVehicle', function(source, cb, vehicleProps, type)
local xPlayer = ESX.GetPlayerFromId(source)
local price = getPriceFromHash(vehicleProps.model, xPlayer.job.grade_name, type)
-- vehicle model not found
if price == 0 then
print(('esx_policejob: %s attempted to exploit the shop! (invalid vehicle model)'):format(xPlayer.identifier))
cb(false)
else
if xPlayer.getMoney() >= price then
xPlayer.removeMoney(price)
MySQL.Async.execute('INSERT INTO owned_vehicles (owner, vehicle, plate, type, job, `stored`) VALUES (@owner, @vehicle, @plate, @type, @job, @stored)', {
['@owner'] = xPlayer.identifier,
['@vehicle'] = json.encode(vehicleProps),
['@plate'] = vehicleProps.plate,
['@type'] = type,
['@job'] = xPlayer.job.name,
['@stored'] = true
}, function (rowsChanged)
cb(true)
end)
else
cb(false)
end
end
end)
Your code is different from the code on Github, are you running the most up-to-date version of the resource?
Yes but i have more than 40 Ranks in the Policejob so everythink is not at standard lines
every uniform has his own call
data.current.value == 'boss_wear' or
thats what i mean
This looks like the server script, are you sure you are looking in the client script?
ohh no :o
Line 454 to 500 in client is this
ESX.TriggerServerCallback('esx_policejob:storeNearbyVehicle', function(storeSuccess, foundNum)
if storeSuccess then
local vehicleId = vehiclePlates[foundNum]
local attempts = 0
ESX.Game.DeleteVehicle(vehicleId.vehicle)
IsBusy = true
Citizen.CreateThread(function()
BeginTextCommandBusyString('STRING')
AddTextComponentSubstringPlayerName(_U('garage_storing'))
EndTextCommandBusyString(4)
while IsBusy do
Citizen.Wait(100)
end
RemoveLoadingPrompt()
end)
-- Workaround for vehicle not deleting when other players are near it.
while DoesEntityExist(vehicleId.vehicle) do
Citizen.Wait(500)
attempts = attempts + 1
-- Give up
if attempts > 30 then
break
end
vehicles = ESX.Game.GetVehiclesInArea(playerCoords, 30.0)
if #vehicles > 0 then
for k,v in ipairs(vehicles) do
if ESX.Math.Trim(GetVehicleNumberPlateText(v)) == vehicleId.plate then
ESX.Game.DeleteVehicle(v)
break
end
end
end
end
IsBusy = false
ESX.ShowNotification(_U('garage_has_stored'))
else
ESX.ShowNotification(_U('garage_has_notstored'))
end
end, vehiclePlates)
end
Now that you’re in the correct file, search for esx_policejob:buyJobVehicle
, and you should find the correct section of the code
local newPlate = "LSPD" and exports['esx_vehicleshop']:GeneratePlate()
right?
No, just:
then i have databank problems?
Char1:11000010ac2144c 1 CQI 917 {“modExhaust”:-1,“modArchCover”:-1,“bodyHealth”:10… helicopter police 0
owner state plate vehicle type job stored
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