Esx_holdup

Hello,

sorry for my bad English.
The script works fine, I get the police as the messages. We have several police stations on our server. These are structured in different jobs scripts. We have a script for the SWAT and a script for the countypolice. If a raid is started now, unfortunately only the police will be alerted. The SWAT and County Police are not informed. I made a little bit of server / main.lua and added SWAT and County. Unfortunately, the script does not work anymore and I do not know what I did wrong. Is anyone able to help me?

Greetings from Germany

Peter

I’ll add the script as I’ve changed it.

local rob = false
local robbers = {}
ESX = nil

TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)

function get3DDistance(x1, y1, z1, x2, y2, z2)
    return math.sqrt(math.pow(x1 - x2, 2) + math.pow(y1 - y2, 2) + math.pow(z1 - z2, 2))
end

RegisterServerEvent('esx_holdup:toofar')
AddEventHandler('esx_holdup:toofar', function(robb)
    local source = source
    local xPlayers = ESX.GetPlayers()
    rob = false
    for i=1, #xPlayers, 1 do
         local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
         if xPlayer.job.name == 'police, swatguard, county' then
            TriggerClientEvent('esx:showNotification', xPlayers[i], _U('robbery_cancelled_at') .. Stores[robb].nameofstore)
            TriggerClientEvent('esx_holdup:killblip', xPlayers[i])
        end
    end
    if(robbers[source])then
        TriggerClientEvent('esx_holdup:toofarlocal', source)
        robbers[source] = nil
        TriggerClientEvent('esx:showNotification', source, _U('robbery_has_cancelled') .. Stores[robb].nameofstore)
    end
end)

RegisterServerEvent('esx_holdup:rob')
AddEventHandler('esx_holdup:rob', function(robb)

    local source = source
    local xPlayer = ESX.GetPlayerFromId(source)
    local xPlayers = ESX.GetPlayers()

    if Stores[robb] then

        local store = Stores[robb]

        if (os.time() - store.lastrobbed) < Config.TimerBeforeNewRob and store.lastrobbed ~= 0 then

            TriggerClientEvent('esx:showNotification', source, _U('already_robbed') .. (Config.TimerBeforeNewRob - (os.time() - store.lastrobbed)) .. _U('seconds'))
            return
        end


        local cops = 0
        for i=1, #xPlayers, 1 do
         local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
         if xPlayer.job.name == 'police, swatguard, county' then
                cops = cops + 1
            end
        end


        if rob == false then

            if(cops >= Config.PoliceNumberRequired)then

                rob = true
                for i=1, #xPlayers, 1 do
                     local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
                     if xPlayer.job.name == 'police, swatguard, county' then
                            TriggerClientEvent('esx:showNotification', xPlayers[i], _U('rob_in_prog') .. store.nameofstore)
                            TriggerClientEvent('esx_holdup:setblip', xPlayers[i], Stores[robb].position)
                    end
                end

                TriggerClientEvent('esx:showNotification', source, _U('started_to_rob') .. store.nameofstore .. _U('do_not_move'))
                TriggerClientEvent('esx:showNotification', source, _U('alarm_triggered'))
                TriggerClientEvent('esx:showNotification', source, _U('hold_pos'))
                
                TriggerClientEvent('esx_holdup:currentlyrobbing', source, robb)
                TriggerClientEvent('esx_holdup:starttimer', source)
                
                
                Stores[robb].lastrobbed = os.time()
                robbers[source] = robb
                local savedSource = source
                SetTimeout(store.secondsRemaining*1000, function()

                    if(robbers[savedSource])then

                        rob = false
                        TriggerClientEvent('esx_holdup:robberycomplete', savedSource, job)
                        if(xPlayer)then

                            xPlayer.addAccountMoney('black_money', store.reward)
                            local xPlayers = ESX.GetPlayers()
                            for i=1, #xPlayers, 1 do
                                 local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
                                 if xPlayer.job.name == 'police, swatguard, county' then
                                        TriggerClientEvent('esx:showNotification', xPlayers[i], _U('robbery_complete_at') .. store.nameofstore)
                                        TriggerClientEvent('esx_holdup:killblip', xPlayers[i])
                                end
                            end
                        end
                    end
                end)
            else
                TriggerClientEvent('esx:showNotification', source, _U('min_police') .. Config.PoliceNumberRequired .. _U('in_city'))
            end
        else
            TriggerClientEvent('esx:showNotification', source, _U('robbery_already'))
        end
    end
end)

The County Police is named “county”. The SWAT has the name “swatguard”.

should be

if xPlayer.job.name == 'police' or xPlayer.job.name == 'swatguard' or xPlayer.job.name == 'county' then
5 Likes

Thank you :slight_smile:

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