how can i make esx_eden_garage do TaskWarpPedIntoVehicle(GetPlayerPed(-1), vehicle, -1) when i get my car out so it will teleport me inside my vehicle that i get out
Like you said…
local playerPed = GetPlayerPed(-1)
local vehicle = CreateVehicle....
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
The local vehicle equals the vehicle you just created
that didnt work if it works for you i guess i dont know where to place it
anyone of you know how to stop cars from despawning while driving them while using eden garage also. how to I make modded cars as (replace) be able to be stored in the garage, thanks for any help anyone can provide.
EDIT: Resolved.
Ive been having problems with this for a few days now.
I have tried implementing TaskWarp into this code, however it doesnt seem to work.
This is the main spawn vehicle function within eden_garage’s code.
function SpawnVehicle(vehicle)
ESX.Game.SpawnVehicle(vehicle.model, {
x = this_Garage.SpawnPoint.Pos.x ,
y = this_Garage.SpawnPoint.Pos.y,
z = this_Garage.SpawnPoint.Pos.z + 1
},120, function(callback_vehicle)
ESX.Game.SetVehicleProperties(callback_vehicle, vehicle)
end)
TriggerServerEvent('maingarageOutput:modifystate', vehicle, false)
end
These are the changes ive made, and somehow am not teleported into the chosen vehicle.
function SpawnVehicle(vehicle)
local playerPed = GetPlayerPed(-1) --NEW
ESX.Game.SpawnVehicle(vehicle.model, {
x = this_Garage.SpawnPoint.Pos.x ,
y = this_Garage.SpawnPoint.Pos.y,
z = this_Garage.SpawnPoint.Pos.z + 1
},120, function(callback_vehicle)
ESX.Game.SetVehicleProperties(callback_vehicle, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1) --NEW
end)
TriggerServerEvent('maingarageOutput:modifystate', vehicle, false)
end
Could anyone help me work this out?
Thanks in advance.
How did you resolve it?