ESX and OneSync conflict

I have been creating a few scripts, after that i decided to activate onesync on the server, ESX has a conflict with onesync and it doesn’t works, every script that uses ESX to detect nearby players doesn’t work. Is there any fix for that?

You clearly didn’t read what you needed to do in the OneSync post to change the loops from 31 to 255

How cand i do it, I read it but I doesn’t stand it

some of your script have to be changed from 32 slots to 255 like what @termanator1128 is saying.
I found it by searching the scripts with “i =” and changed the 32 to 255

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that i=? for example

Yes but search for the <31 loops and change them to use <255 loops to iterate over players