Error when player joins

I’m getting this huge stack trace when a player join and have no clue what it could be? Anyone know?

2016-09-11 14:13:39,640 [Threadpool worker] WARN uhttpsharp.HttpClientHandler [(null)] - Error while serving : 0.0.0.0
System.IO.IOException: Read failure —> System.Net.Sockets.SocketException: Connection reset by peer
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in :0
at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in :0
— End of inner exception stack trace —
at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in :0
at uhttpsharp.LimitedStream.Read (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in :0
— End of stack trace from previous location where exception was thrown —
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in :0
at System.Runtime.CompilerServices.ConfiguredTaskAwaitable1+ConfiguredTaskAwaiter[System.Int32].GetResult () [0x00000] in <filename unknown>:0 at System.IO.StreamReader+<ReadBufferAsync>c__async3.MoveNext () [0x00000] in <filename unknown>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <filename unknown>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable1+ConfiguredTaskAwaiter[System.Int32].GetResult () [0x00000] in :0
at System.IO.StreamReader+c__async1.MoveNext () [0x00000] in :0
— End of stack trace from previous location where exception was thrown —
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in :0
at System.Runtime.CompilerServices.ConfiguredTaskAwaitable1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <filename unknown>:0 at uhttpsharp.RequestProviders.HttpRequestProvider+<Provide>d__1.MoveNext () [0x00000] in <filename unknown>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <filename unknown>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in :0
at uhttpsharp.HttpClientHandler+d__10.MoveNext () [0x00000] in :0
2016-09-11 14:15:03.9432|INFO|CitizenMP.Server|disconnected a client for timing out

Windows? Linux?

Moved to support

@Despawned thats when they are about to join then the get timed out. that usually means that they got an error msg

Yeah it said failed to connect after 3 attempts, and I’m running the server on Linux.

@Despawned basically a timed out message

it then crashes my client, so I just have to keep trying to connect?

Can anyone help me it says CitzenFX Fatal Error failed to connect to server after 3 attempts

Your post has been forwarded to the @Developer , please stand-by

Kinda fixed the issue, but now when I join and my friend joins its like we are in two seperate servers?

@Despawned how did u fix it? im getting the same error