Update:
We got this crash today, situation:
~30 players were in the same area doing “emote” -> TaskPlayAnim with also a lot of vehicles in the areatested and not the cause
They all crashed at the same time.
Some people got earth-low-six, some the INIT_SESSION CNetwork error (c0000005 at 0x141275e1e) and others noticed above.
_?NetworkTurnToCreateVehicleAtPos (0x140F4FF50) looks risky. It calls some ‘get players within range’ function (with 4 callers, some of which a slight bit too complex to just tweak the stack frame), if players bunch up within this range and there’s more than 32 of them, well,
Oh, this also shows a potential cause for duplicate car spawns: even though we now have gamer handles, we don’t have a deterministic sorting order for the player list. Fun for the whole family, indeed!