I have your plugin in my server and it works perfect but we have a problem or “non implemented feature” and is that hiding the tag has no persistence as soon as a user connects to the server, so you have to be writing the command to hide my own tag from the rest of the time.
I would not know what would be the best way to create this persistence and verify that when a user connects to the server verify each tag of each player if it should be on or off.
Let’s say that I enter the server (I’m Admin) and the “Admin” tag appears next to the ID, so I decide to hide it for x reason.
If, for example, after having hidden it, a player enters the server, that same user sees me the TAG and I have to execute the command again to hide my TAG from this recent user.
I do not know if I explain myself well, but somehow the TAG is currently only hidden for current users on the server, if someone enters later, the command does not take effect.
Ahh yes, this was fixed with the latest update. I had a few users who had me test it on their Onesync server and they merged their fixes to the master branch. Latest files on GitHub should suffice. Sorry about that.
I cant seem to get this to work, My Discord_Perms file is working correctly, and in game when I do tag-toggle it says its now active although the tag does not appear. There are no error codes presented