Disable collision with other entities?

Hello.

I was wondering if it was possible to disable collision with other entities, but still play the same animation (Not T-Pose).

If anyone could help I would greatly appreciate it :slightly_smiling_face:

You could try https://runtime.fivem.net/doc/reference.html#_0x1A9205C1B9EE827F

This might work SET_ENTITY_NO_COLLISION_ENTITY

Is there a way to get the world id?
Something similar to GetPlayerPed(-1)