[Dev] Doomsday/Smugglers Run Interiors/Props/IPLs/Teleport

Guys I have seen something quite weird the coords that are orginally from the post doesnt load the interior for the Bunker right coords that worked for me where ,892.6384, -3245.8664, -98.2645, (X,Y,Z) The ones from the post where just sending me into an ivisible box under the map.

Are you sure you loaded all IPLs and enabled all interior props? Works fine for me using the original post.

Glad to know it works and everyone else just sucks. I’ve been ignoring this post dreading having to fix something. Haha

Tbf, I did load other bunkers manually, I haven’t tested bunkers with just this original post, the sub, silo, finale and facilities work fine.

And i cant get the doomsday facility to work soon as i come in

It is like this

The script I provided up above doesn’t load the IPLs. You have to do that part yourself.

Ok thanks for the response :smile:
+Just a quick question wich coords should I set the ipl to
RequestIpl(“xm_x17dlc_int_placement”) – 483.2006225586, 4810.5405273438, -58.919288635254
Like that those coords should work huh?

You dont set coords for an IPL.

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ohh sorry I forgot that it just to show where the building/facility is for teleporting my bad :frowning:

Works fine.

Only thing that refuses to load no matter what is Avon Hertz Chiliad Bunker - not sure why this is not working any one got an idea ?

anyone know what the doors Id Name is for the Doomsday IAA Facillity is

Screenshot

xm_prop_iaa_base_door_01

yoo dude fucking love u man ive been looking for days. where did u find it or how?

Used OpenIV and searched for “door” in the ytyp file that defines placement for that facility interior. Multiple results were found but it ended up being the first one I opened and compared to your screenshot.

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Really sorry to bump the thread like this, but I’m having problems with the silo IPLs. My script is thus:

Citizen.CreateThread(function()
		RequestIpl("xm_x17dlc_int_placement_interior_6_x17dlc_int_silo_01_milo_")
		RequestIpl("xm_x17dlc_int_placement_interior_7_x17dlc_int_silo_02_milo_")
end)

It seems like the silos are physically there when I teleport to the coordinates, as my character is standing on something but it’s not rendering the interior. I’ve cleared the caches both client and serverside with no changes. Are there known issues with these IPLs?

I could possibly have the wrong coordinates too. I have 361.0, 6306.0, -159.0 and 305.0, 6298.0, -160.0 as the locations for them.

I am having an issue with the teleport function for vehicles, namely that it doesnt work. If i drive into a marker i will teleport but the vehicle dissapears

I put it in a lua file but didn’t work at all
here’s the code help pls

CreateThread(function()

DoomsdayFacility = GetInteriorAtCoords(483.2, 4810.5, -58.9)

if IsValidInterior(DoomsdayFacility) then

    EnableInteriorProp(DoomsdayFacility, "set_int_02_decal_01")

    EnableInteriorProp(DoomsdayFacility, "set_int_02_lounge1")

    EnableInteriorProp(DoomsdayFacility, "set_int_02_cannon")

    EnableInteriorProp(DoomsdayFacility, "set_int_02_clutter1")

    EnableInteriorProp(DoomsdayFacility, "set_int_02_crewemblem")  

    EnableInteriorProp(DoomsdayFacility, "set_int_02_shell")

    EnableInteriorProp(DoomsdayFacility, "set_int_02_security")

    EnableInteriorProp(DoomsdayFacility, "set_int_02_sleep")

    EnableInteriorProp(DoomsdayFacility, "set_int_02_trophy1")

    EnableInteriorProp(DoomsdayFacility, "set_int_02_paramedic_complete")

    EnableInteriorProp(DoomsdayFacility, "set_Int_02_outfit_paramedic")

    EnableInteriorProp(DoomsdayFacility, "set_Int_02_outfit_serverfarm")

    SetInteriorPropColor(DoomsdayFacility, "set_int_02_decal_01", 1)

    SetInteriorPropColor(DoomsdayFacility, "set_int_02_lounge1", 1)

    SetInteriorPropColor(DoomsdayFacility, "set_int_02_cannon", 1)

    SetInteriorPropColor(DoomsdayFacility, "set_int_02_clutter1", 1)

    SetInteriorPropColor(DoomsdayFacility, "set_int_02_shell", 1)

    SetInteriorPropColor(DoomsdayFacility, "set_int_02_security", 1)

    SetInteriorPropColor(DoomsdayFacility, "set_int_02_sleep", 1)

    SetInteriorPropColor(DoomsdayFacility, "set_int_02_trophy1", 1)

    SetInteriorPropColor(DoomsdayFacility, "set_int_02_paramedic_complete", 1)

    SetInteriorPropColor(DoomsdayFacility, "set_Int_02_outfit_paramedic", 1)

    SetInteriorPropColor(DoomsdayFacility, "set_Int_02_outfit_serverfarm", 1)

    RefreshInterior(DoomsdayFacility)

end)    

CreateThread(function()

DoomsdayFacility = GetInteriorAtCoords(-1266.0, -3014.0, -47.0)



if IsValidInterior(DoomsdayFacility) then

    EnableInteriorProp(DoomsdayFacility, "set_lighting_hangar_a")

    EnableInteriorProp(DoomsdayFacility, "set_tint_shell")

    EnableInteriorProp(DoomsdayFacility, "set_bedroom_tint")

    EnableInteriorProp(DoomsdayFacility, "set_crane_tint")

    EnableInteriorProp(DoomsdayFacility, "set_modarea")

    EnableInteriorProp(DoomsdayFacility, "set_lighting_tint_props")

    EnableInteriorProp(DoomsdayFacility, "set_floor_1")

    EnableInteriorProp(DoomsdayFacility, "set_floor_decal_1")

    EnableInteriorProp(DoomsdayFacility, "set_bedroom_modern")

    EnableInteriorProp(DoomsdayFacility, "set_office_modern")

    EnableInteriorProp(DoomsdayFacility, "set_bedroom_blinds_open")

    EnableInteriorProp(DoomsdayFacility, "set_lighting_wall_tint01")

    SetInteriorPropColor(DoomsdayFacility, "set_tint_shell", 1)

    SetInteriorPropColor(DoomsdayFacility, "set_bedroom_tint", 1)

    SetInteriorPropColor(DoomsdayFacility, "set_crane_tint", 1)

    SetInteriorPropColor(DoomsdayFacility, "set_modarea", 1)

    SetInteriorPropColor(DoomsdayFacility, "set_lighting_tint_props", 1)

    SetInteriorPropColor(DoomsdayFacility, "set_floor_decal_1", 1)

    RefreshInterior(DoomsdayFacility)

end)

CreateThread(function()

    RequestIpl("sm_smugdlc_interior_placement")

    RequestIpl("sm_smugdlc_interior_placement_interior_0_smugdlc_int_01_milo_")

    RequestIpl("xm_x17dlc_int_placement")

    RequestIpl("xm_x17dlc_int_placement_interior_0_x17dlc_int_base_ent_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_10_x17dlc_int_tun_straight_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_11_x17dlc_int_tun_slope_flat_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_12_x17dlc_int_tun_flat_slope_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_13_x17dlc_int_tun_30d_r_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_14_x17dlc_int_tun_30d_l_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_15_x17dlc_int_tun_straight_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_16_x17dlc_int_tun_straight_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_17_x17dlc_int_tun_slope_flat_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_18_x17dlc_int_tun_slope_flat_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_19_x17dlc_int_tun_flat_slope_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_1_x17dlc_int_base_loop_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_20_x17dlc_int_tun_flat_slope_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_21_x17dlc_int_tun_30d_r_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_22_x17dlc_int_tun_30d_r_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_23_x17dlc_int_tun_30d_r_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_24_x17dlc_int_tun_30d_r_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_25_x17dlc_int_tun_30d_l_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_26_x17dlc_int_tun_30d_l_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_27_x17dlc_int_tun_30d_l_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_28_x17dlc_int_tun_30d_l_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_29_x17dlc_int_tun_30d_l_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_2_x17dlc_int_bse_tun_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_30_v_apart_midspaz_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_31_v_studio_lo_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_32_v_garagem_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_33_x17dlc_int_02_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_34_x17dlc_int_lab_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_35_x17dlc_int_tun_entry_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_3_x17dlc_int_base_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_4_x17dlc_int_facility_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_5_x17dlc_int_facility2_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_6_x17dlc_int_silo_01_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_7_x17dlc_int_silo_02_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_8_x17dlc_int_sub_milo_")

    RequestIpl("xm_x17dlc_int_placement_interior_9_x17dlc_int_01_milo_")

    RequestIpl("xm_x17dlc_int_placement_strm_0")

    RequestIpl("xm_bunkerentrance_door")

    RequestIpl("xm_hatch_01_cutscene")

    RequestIpl("xm_hatch_02_cutscene")

    RequestIpl("xm_hatch_03_cutscene")

    RequestIpl("xm_hatch_04_cutscene")

    RequestIpl("xm_hatch_06_cutscene")

    RequestIpl("xm_hatch_07_cutscene")

    RequestIpl("xm_hatch_08_cutscene")

    RequestIpl("xm_hatch_09_cutscene")

    RequestIpl("xm_hatch_10_cutscene")

    RequestIpl("xm_hatch_closed")

    RequestIpl("xm_hatches_terrain")

    RequestIpl("xm_hatches_terrain_lod")

    RequestIpl("xm_mpchristmasadditions")

    RequestIpl("xm_siloentranceclosed_x17")

end)

The Avon Hertz Chiliad Bunker doesn’t want to load unless you visit it from a set coordinate.

Have your teleporter script enter the bunker at the actual tunnel coordinates:

-356.04, 4823.27, 142.93, 138.58

And 1256.11, 4796.48, -39.05, 342.56 is the tunnel’s interior from the start.

From this location, if you wish to go to to silo, you would make another teleporter location just
to the right of the above coordinates; 1259.45, 4799.26, -39.33, 346.92

and the missile silo coordinates would be 369.5, 6319.51, -159.93, 186.36

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Why?
Doomsday Facility

error