DeleteEntity


#1

Hello, I expose you my problem I arrive with success to make my object Spawn, Unfortunately impossible to remove it, I see unfortunately where is the error, then if people will not help me this would be a grade helped!

~~Google Translate

Code

function greenscreen_props_weazel_news() -- GetHashKey("prop_ld_greenscreen_01")
    local mePed = GetPlayerPed(-1)
    local pos = GetOffsetFromEntityInWorldCoords(mePed, 0.0, 0.2, 0.0)
    local cone = GetClosestObjectOfType( pos.x, pos.y, pos.z, 1.0, GetHashKey("prop_ld_greenscreen_01"), false, false, false)
    if cone ~= 0 then
        -- ... /!\
        NetworkRequestControlOfEntity(cone)
        Citizen.InvokeNative(0xB736A491E64A32CF, Citizen.PointerValueIntInitialized(cone))
        Citizen.InvokeNative(0x539E0AE3E6634B9F, Citizen.PointerValueIntInitialized(cone))
        DeleteObject(cone)
        SetEntityCoords(cone, -2000.0, -2000.0, -2000.0)
    else
        local h = GetEntityHeading(mePed)
        local object = CreateObject("prop_ld_greenscreen_01", pos.x, pos.y, pos.z, GetEntityHeading(mePed), true, false)
        local id = NetworkGetNetworkIdFromEntity(object)
        SetNetworkIdCanMigrate(id, true)
        PlaceObjectOnGroundProperly(object)
        SetEntityDynamic(object , true)
        SetEntityInvincible(object , false)
        SetEntityCanBeDamaged(object , true)
        SetEntityHealth(object , 1000)
        SetEntityHasGravity(object , true)
        SetEntityAsMissionEntity(object, true, true)
        SetEntityLoadCollisionFlag(object , true)
        SetEntityRecordsCollisions(object , true)
    end
end