Custom Race Script Here


#1

Could Someone please explain how we could run this script ? do we have to make it run through a menu ? what would we have in our resource im new and would like to use it

–Pringus race script (probably more accurately a time trial script)
–todo: add laps?

function LocalPed()
return GetPlayerPed(-1)
end

–Edit the xyz coords of this blip to change the starting line for the race
local blips = {
{title=“Yankton Race”, colour=5, id=315, x= 3103.01, y= -4826.48, z= 111.81}
}

local IsRacing = false
local cP = 1
local cP2 = 2
local checkpoint
local blip
local startTime

–[[

Add checkpoints using the formatting:
CheckPoints[1] = { x = 0, y = 0, z = 0, type = 5}
Number in brackets is the number of the checkpoint (CheckPoints[1] would be the first
checkpoint in the race)
Change the checkpoint type to determine whether or not it will be a checkpoint or
the finish line. type = 5 for regular checkpoints, type = 9 for the finish.

The example race is in North Yankton.

]]
local CheckPoints = {}
CheckPoints[1] = { x = 3193.48, y = -4833.70, z = 111.10, type = 5}
CheckPoints[2] = { x = 3220.04, y = -4723.66, z = 111.59, type = 5}
CheckPoints[3] = { x = 3259.36, y = -4683.49, z = 112.09, type = 5}
CheckPoints[4] = { x = 3213.41, y = -4788.37, z = 111.09, type = 5}
CheckPoints[5] = { x = 3273.93, y = -4842.86, z = 111.08, type = 5}
CheckPoints[6] = { x = 3448.06, y = -4860.14, z = 111.06, type = 5}
CheckPoints[7] = { x = 3512.24, y = -4863.06, z = 110.98, type = 5}
CheckPoints[8] = { x = 3536.23, y = -4734.19, z = 111.84, type = 5}
CheckPoints[9] = { x = 3535.28, y = -4676.86, z = 113.47, type = 5}
CheckPoints[10] = { x = 3493.69, y = -4660.35, z = 114.08, type = 5}
CheckPoints[11] = { x = 3296.20, y = -4614.22, z = 115.23, type = 5}
CheckPoints[12] = { x = 3241.98, y = -4617.21, z = 115.14, type = 5}
CheckPoints[13] = { x = 3236.97, y = -4655.57, z = 113.90, type = 5}
CheckPoints[14] = { x = 3243.55, y = -4682.48, z = 112.04, type = 5}
CheckPoints[15] = { x = 3210.94, y = -4817.35, z = 111.09, type = 9}

Citizen.CreateThread(function()
preRace()
end)

function preRace()
while not IsRacing do
Citizen.Wait(0)
–[[if (IsControlJustReleased(1, 47)) then
SetPedCoordsKeepVehicle(LocalPed(), 3103.01, -4826.48, 111.81)
TriggerServerEvent(“printPlayers”)
end]]
DrawMarker(1, 3103.01, -4826.48, 111.81 - 1, 0, 0, 0, 0, 0, 0, 3.0001, 3.0001, 1.5001, 255, 165, 0,165, 0, 0, 0,0)
if GetDistanceBetweenCoords( 3103.01, -4826.48, 111.81, GetEntityCoords(LocalPed())) < 50.0 then
Draw3DText( 3103.01, -4826.48, 111.81 +.500, “Yankton”,7,0.3,0.2)
Draw3DText( 3103.01, -4826.48, 111.81 +.100, “Race”,7,0.3,0.2)
end
if GetDistanceBetweenCoords( 3103.01, -4826.48, 111.81, GetEntityCoords(LocalPed())) < 2.0 then
TriggerEvent(“fs_freemode:displayHelp”, “Press ~INPUT_CONTEXT~ to Race!”)
if (IsControlJustReleased(1, 38)) then
if IsRacing == false then
IsRacing = true
TriggerEvent(“cRace:TPAll”)
else
return
end
end
end
end
end

RegisterNetEvent(“cRace:TPAll”)
AddEventHandler(“cRace:TPAll”, function()
SetPedCoordsKeepVehicle(PlayerPedId(), 3103.01, -4826.48, 111.81)
SetEntityHeading(PlayerPedId(), 265.0)
Citizen.CreateThread(function()
local time = 0
function setcountdown(x)
time = GetGameTimer() + x*1000
end
function getcountdown()
return math.floor((time-GetGameTimer())/1000)
end
setcountdown(6)
while getcountdown() > 0 do
Citizen.Wait(1)

        --how the hell do I disable controls?

        DrawHudText(getcountdown(), {255,191,0,255},0.5,0.4,4.0,4.0)
    end
        TriggerEvent("fs_race:BeginRace")
end)

end)

RegisterNetEvent(“fs_race:BeginRace”) --main loop
AddEventHandler(“fs_race:BeginRace”, function()
startTime = GetGameTimer()
Citizen.CreateThread(function()
checkpoint = CreateCheckpoint(CheckPoints[cP].type, CheckPoints[cP].x, CheckPoints[cP].y, CheckPoints[cP].z + 2, CheckPoints[cP2].x, CheckPoints[cP2].y, CheckPoints[cP2].z, 8.0, 204, 204, 1, 100, 0)
blip = AddBlipForCoord(CheckPoints[cP].x, CheckPoints[cP].y, CheckPoints[cP].z)
while IsRacing do
Citizen.Wait(5)
SetVehicleDensityMultiplierThisFrame(0.0)
SetPedDensityMultiplierThisFrame(0.0)
SetRandomVehicleDensityMultiplierThisFrame(0.0)
SetParkedVehicleDensityMultiplierThisFrame(0.0)
SetScenarioPedDensityMultiplierThisFrame(0.0, 0.0)

        --Comment these out if you don't want HUD text
        DrawHudText(math.floor(GetDistanceBetweenCoords(CheckPoints[cP].x,  CheckPoints[cP].y,  CheckPoints[cP].z, GetEntityCoords(GetPlayerPed(-1)))) .. " meters", {249, 249, 249,255},0.0,0.75,1.0,1.0)
        DrawHudText(string.format("%i / %i", cP, tablelength(CheckPoints)), {249, 249, 249, 255},0.7,0.0,1.5,1.5)
        DrawHudText(formatTimer(startTime, GetGameTimer()), {249, 249, 249,255},0.0,0.0,1.5,1.5)
            if GetDistanceBetweenCoords(CheckPoints[cP].x,  CheckPoints[cP].y,  CheckPoints[cP].z, GetEntityCoords(GetPlayerPed(-1))) < 10.0 then
                if CheckPoints[cP].type == 5 then
                    DeleteCheckpoint(checkpoint)
                    RemoveBlip(blip)
                    PlaySoundFrontend(-1, "RACE_PLACED", "HUD_AWARDS")
                    cP = math.ceil(cP+1)
                    cP2 = math.ceil(cP2+1)
                    checkpoint = CreateCheckpoint(CheckPoints[cP].type, CheckPoints[cP].x,  CheckPoints[cP].y,  CheckPoints[cP].z + 2, CheckPoints[cP2].x, CheckPoints[cP2].y, CheckPoints[cP2].z, 8.0, 204, 204, 1, 100, 0)
                    blip = AddBlipForCoord(CheckPoints[cP].x, CheckPoints[cP].y, CheckPoints[cP].z)
                else
                    PlaySoundFrontend(-1, "ScreenFlash", "WastedSounds")
                    DeleteCheckpoint(checkpoint)
                    RemoveBlip(blip)
                    IsRacing = false
                    cP = 1
                    cP2 = 2
                    TriggerEvent("chatMessage", "Server", {0,0,0}, string.format("Finished with a time of " .. formatTimer(startTime, GetGameTimer())))
                    preRace()
                end
                else
            end
        end
    end)

end)

–utility funcs

function tablelength(T)
local count = 0
for _ in pairs(T) do
count = count + 1 end
return count
end

function formatTimer(startTime, currTime)
local newString = currTime - startTime
local ms = string.sub(newString, -3, -2)
local sec = string.sub(newString, -5, -4)
local min = string.sub(newString, -7, -6)
–newString = string.sub(newString, -1)
newString = string.format("%s%s.%s", min, sec, ms)
return newString
end

function Draw3DText(x,y,z,textInput,fontId,scaleX,scaleY)
local px,py,pz=table.unpack(GetGameplayCamCoords())
local dist = GetDistanceBetweenCoords(px,py,pz, x,y,z, 1)

     local scale = (1/dist)*20
     local fov = (1/GetGameplayCamFov())*100
     local scale = scale*fov

     SetTextScale(scaleX*scale, scaleY*scale)
     SetTextFont(fontId)
     SetTextProportional(1)
     SetTextColour(255, 255, 255, 250)
     SetTextDropshadow(1, 1, 1, 1, 255)
     SetTextEdge(2, 0, 0, 0, 150)
     SetTextDropShadow()
     SetTextOutline()
     SetTextEntry("STRING")
     SetTextCentre(1)
     AddTextComponentString(textInput)
     SetDrawOrigin(x,y,z+2, 0)
     DrawText(0.0, 0.0)
     ClearDrawOrigin()
    end

function DrawHudText(text,colour,coordsx,coordsy,scalex,scaley) --courtesy of driftcounter
SetTextFont(7)
SetTextProportional(7)
SetTextScale(scalex, scaley)
local colourr,colourg,colourb,coloura = table.unpack(colour)
SetTextColour(colourr,colourg,colourb, coloura)
SetTextDropshadow(0, 0, 0, 0, coloura)
SetTextEdge(1, 0, 0, 0, coloura)
SetTextDropShadow()
SetTextOutline()
SetTextEntry(“STRING”)
AddTextComponentString(text)
DrawText(coordsx,coordsy)
end

–create blip
Citizen.CreateThread(function()
for _, info in pairs(blips) do
info.blip = AddBlipForCoord(info.x, info.y, info.z)
SetBlipSprite(info.blip, info.id)
SetBlipDisplay(info.blip, 4)
SetBlipScale(info.blip, 1.0)
SetBlipColour(info.blip, info.colour)
SetBlipAsShortRange(info.blip, true)
BeginTextCommandSetBlipName(“STRING”)
AddTextComponentString(info.title)
EndTextCommandSetBlipName(info.blip)
end
end)


#2

Ask on the original topic.


#3

Please ask for support in the original resource topic only. Do not start new topics about issues/questions regarding specific resources.

This way the forums won’t get cluttered with a ton of topics for small issues, which may or may not have already been solved or answered in the original topic.

That way everyone can find their answers and ask their questions in one place, so the original creators get notified of the question and everyone knows where to look for answers and where to support others with a specific resource.

:mascot:

Closed.


#4