Yup, and mine still works… but thats the way it goes I guess.
I love how you taken the concept from NoPixel’s chat and made a really marvelous job and quite unique more than their’s. Well done my friend, may I ask if it’s possible to make it as a template?
if you’d like to use it your more then welcome to just add credits to it
and I have another release coming soon for interactive notices (You’re injured) (Your tired) (Recovering) ect… so you get notices at the top left of the screen.
I would love to see that mate
Any idea whats causing the duel chat. I only have this in the server no other chat service.
Does anyone know how to add chat animations?
Put a cancelchat event in the esx_rpchat
Yeah i can edit basic stuff by looking at it but when it comes to adding code i have no idea. Do you mind posting what i need to do to what file. thank you very much if you can.
Put this in esx_rpchat/server/main.lua above line 32
AddEventHandler("chatMessage", function(source, args, raw)
CancelEvent()
end)
Thanks for this nice release, very usefull.
Thank you I appreciate it.
Love this. Just curious though… Is there a way to make the chat box not as wide/long on the screen and maybe make it taller? I have been trying for a while and am struggling. Any advice would be much appreciated!
You would have to do some css under the server.lua
I did as you said and it didnt work i still get the rp name and the username replying in the chat. did i mess it up?
Bro you have to remove 27-31 and replace it with that piece of code, he provided you
ahh okay thank you
No problem
Ty i got that just working on moving the input box down now too
NOTE: I AM STILL LEARNING THIS STUFF
When you type without /ooc or /twitter , etc you get
“Playerfirstname message” in a weird color in the chat box.
I believe this is what does it?:
AddEventHandler('chatMessage', function(source, name, message)
if string.sub(message, 1, string.len("/")) ~= "/" then
local name = getIdentity(source)
TriggerClientEvent("sendProximityMessageMe", -1, source, name.firstname, message)
end
CancelEvent()
end)
What I am trying to do is make it so it says “Playername (Proximity) says: “message”.”
If that makes any sense…
Could anyone offer advice?