Seems like it, yes, what was the returned value for each decal index?
well it didn’t clean my car when it only had blood splatters (i cleaned it first and then ran over some npcs) so i guess it returned false and only works for clan decals xD
just to clear everthing i’ll give you my server side script aswell
RegisterServerEvent('es_carwash:checkmoney')
AddEventHandler('es_carwash:checkmoney', function (userVehicleDirtLevel, userVehicleHasDecals)
TriggerEvent('es:getPlayerFromId', source, function (user)
if userVehicleDirtLevel > 1.0 or userVehicleHasDecals == true then -- this is the magical if that would make the script continue if the dirt level was greater than 1.0 or the car had decals
if enableprice == true then
userMoney = user.getMoney()
if userMoney >= price then
user.removeMoney(price)
TriggerClientEvent('es_carwash:success', source, price)
else
moneyleft = price - userMoney
TriggerClientEvent('es_carwash:notenoughmoney', source, moneyleft)
end
else
TriggerClientEvent('es_carwash:free', source)
end
else
TriggerClientEvent('es_carwash:alreadyclean', source)
end
end)
end)
What is the output for this
function es_carwash_checkfordecals()
vehiclehasdecals = false
for i = 0, #splatterDecals do
result = DoesVehicleHaveDecal(GetVehiclePedIsUsing(GetPlayerPed(-1)), splatterDecals[i])
print(string.format("%i: %t",splatterDecals[i],result))
end
end
it will be false but i’ll do it anyways …
well my client console said result
was nil
it didn’t even run string.format because of it
bad argument #2 to 'format' (number expected, got nil)
Yeah, I believe function’s code it is not actually checking for actual texture decals on stuff but only for actual vehicular decals and the only one that exists is the clan logo…
It seems like the is no way to check for it
ok this print everything you wanted to print:
print(string.format("%s: %s", tostring(splatterDecals[i]), tostring(result)))
i also think i’m starting the for loop on the wrong index, does lua start on 1 instead of 0 on arrays like every programming language does ?
but yeah it returns false every single time
Lua is weird, it likes to be different, as a result arrays start at 1
Just make a cheap scrub option that uses REMOVE_DECALS_FROM_VEHICLE
and decreases the dirt level just a little bit and then a full on power wash option that does both to it’s full extent
I’m allowed to get my car to a car wash and let them scrub it and what not even if it is clean and I’ll have to pay the same price! Haha…
bruh, i’m kinda sad i can’t do it … i basically have it ready if only that function did what the name suggests …
i guess you can update the description of the function here and also close this, i don’t think there’s any other possible native function that might be able to do it