Chat box reads plain text as 0: 0,255,0

Hi everyone, I’m having a few problems with the chat box. Whenever anyone types a plain text message in the chat box, the following text appears where the message should be: “0: 0,255,0” in bold white letters. Is anyone familiar with this issue and how to fix it?

Sounds like your message isn’t being sent properly. If this is for a resource you’re writing, please post the code here used to send messages.

we are currently running our older files. Plain chat doesnt work but if we use a /command (like /ooc) we have a splitstring error message appear in the box of whoever typed it, but for everyone else the message appears fine. i can send the chat resource files we are currently running if you would like. Here is the media fire link to our chat file under resource/[system]/chat https://www.mediafire.com/folder/a8x03e3z8e12z/chat

here is the CL_CHAT.LUA

local chatInputActive = false
local chatInputActivating = false

RegisterNetEvent('chatMessage')
RegisterNetEvent('chat:addTemplate')
RegisterNetEvent('chat:addMessage')
RegisterNetEvent('chat:addSuggestion')
RegisterNetEvent('chat:removeSuggestion')
RegisterNetEvent('chat:clear')

-- internal events
RegisterNetEvent('__cfx_internal:serverPrint')

RegisterNetEvent('_chat:messageEntered')

--deprecated, use chat:addMessage
AddEventHandler('chatMessage', function(author, color, text)
  local args = { text }
  if author ~= "" then
    table.insert(args, 1, author)
  end
  SendNUIMessage({
    type = 'ON_MESSAGE',
    message = {
      color = color,
      multiline = true,
      args = args
    }
  })
end)

AddEventHandler('__cfx_internal:serverPrint', function(msg)
  print(msg)

  SendNUIMessage({
    type = 'ON_MESSAGE',
    message = {
      color = { 0, 0, 0 },
      multiline = true,
      args = { msg }
    }
  })
end)

AddEventHandler('chat:addMessage', function(message)
  SendNUIMessage({
    type = 'ON_MESSAGE',
    message = message
  })
end)

AddEventHandler('chat:addSuggestion', function(name, help, params)
  SendNUIMessage({
    type = 'ON_SUGGESTION_ADD',
    suggestion = {
      name = name,
      help = help,
      params = params or nil
    }
  })
end)

AddEventHandler('chat:removeSuggestion', function(name)
  SendNUIMessage({
    type = 'ON_SUGGESTION_REMOVE',
    name = name
  })
end)

AddEventHandler('chat:addTemplate', function(id, html)
  SendNUIMessage({
    type = 'ON_TEMPLATE_ADD',
    template = {
      id = id,
      html = html
    }
  })
end)

AddEventHandler('chat:clear', function(name)
  SendNUIMessage({
    type = 'ON_CLEAR'
  })
end)

RegisterNUICallback('chatResult', function(data, cb)
  chatInputActive = false
  SetNuiFocus(false)

  if not data.canceled then
    local id = PlayerId()

    --deprecated
    local r, g, b = 0, 0x99, 255

    if data.message:sub(1, 1) == '/' then
      ExecuteCommand(data.message:sub(2))
    else
      TriggerServerEvent('_chat:messageEntered', GetPlayerName(id), { r, g, b }, data.message)
    end
  end

  cb('ok')
end)

RegisterNUICallback('loaded', function(data, cb)
  TriggerServerEvent('chat:init');

  cb('ok')
end)

Citizen.CreateThread(function()
  SetTextChatEnabled(false)
  SetNuiFocus(false)

  while true do
    Wait(0)

    if not chatInputActive then
      if IsControlPressed(0, 245) --[[ INPUT_MP_TEXT_CHAT_ALL ]] then
        chatInputActive = true
        chatInputActivating = true

        SendNUIMessage({
          type = 'ON_OPEN'
        })
      end
    end

    if chatInputActivating then
      if not IsControlPressed(0, 245) then
        SetNuiFocus(true)

        chatInputActivating = false
      end
    end
  end
end)

here is the CL_CHAT.LUA let me know if this is the right file

local chatInputActive = false
local chatInputActivating = false

RegisterNetEvent('chatMessage')
RegisterNetEvent('chat:addTemplate')
RegisterNetEvent('chat:addMessage')
RegisterNetEvent('chat:addSuggestion')
RegisterNetEvent('chat:removeSuggestion')
RegisterNetEvent('chat:clear')

-- internal events
RegisterNetEvent('__cfx_internal:serverPrint')

RegisterNetEvent('_chat:messageEntered')

--deprecated, use chat:addMessage
AddEventHandler('chatMessage', function(author, color, text)
  local args = { text }
  if author ~= "" then
    table.insert(args, 1, author)
  end
  SendNUIMessage({
    type = 'ON_MESSAGE',
    message = {
      color = color,
      multiline = true,
      args = args
    }
  })
end)

AddEventHandler('__cfx_internal:serverPrint', function(msg)
  print(msg)

  SendNUIMessage({
    type = 'ON_MESSAGE',
    message = {
      color = { 0, 0, 0 },
      multiline = true,
      args = { msg }
    }
  })
end)

AddEventHandler('chat:addMessage', function(message)
  SendNUIMessage({
    type = 'ON_MESSAGE',
    message = message
  })
end)

AddEventHandler('chat:addSuggestion', function(name, help, params)
  SendNUIMessage({
    type = 'ON_SUGGESTION_ADD',
    suggestion = {
      name = name,
      help = help,
      params = params or nil
    }
  })
end)

AddEventHandler('chat:removeSuggestion', function(name)
  SendNUIMessage({
    type = 'ON_SUGGESTION_REMOVE',
    name = name
  })
end)

AddEventHandler('chat:addTemplate', function(id, html)
  SendNUIMessage({
    type = 'ON_TEMPLATE_ADD',
    template = {
      id = id,
      html = html
    }
  })
end)

AddEventHandler('chat:clear', function(name)
  SendNUIMessage({
    type = 'ON_CLEAR'
  })
end)

RegisterNUICallback('chatResult', function(data, cb)
  chatInputActive = false
  SetNuiFocus(false)

  if not data.canceled then
    local id = PlayerId()

    --deprecated
    local r, g, b = 0, 0x99, 255

    if data.message:sub(1, 1) == '/' then
      ExecuteCommand(data.message:sub(2))
    else
      TriggerServerEvent('_chat:messageEntered', GetPlayerName(id), { r, g, b }, data.message)
    end
  end

  cb('ok')
end)

RegisterNUICallback('loaded', function(data, cb)
  TriggerServerEvent('chat:init');

  cb('ok')
end)

Citizen.CreateThread(function()
  SetTextChatEnabled(false)
  SetNuiFocus(false)

  while true do
    Wait(0)

    if not chatInputActive then
      if IsControlPressed(0, 245) --[[ INPUT_MP_TEXT_CHAT_ALL ]] then
        chatInputActive = true
        chatInputActivating = true

        SendNUIMessage({
          type = 'ON_OPEN'
        })
      end
    end

    if chatInputActivating then
      if not IsControlPressed(0, 245) then
        SetNuiFocus(true)

        chatInputActivating = false
      end
    end
  end
end)


Please just don’t use older resources, instead use the chat resource in

and update the str:split function in your old resources.
https://wiki.fivem.net/wiki/Running_FXServer#String_Splitting