Using canary? No
Windows version: 10
System specifications:
RAM: Corsair Vengeance LPX 16 Gb (2x8Gb)
SSD: 120 GB Samsung 750 EVO Series
Graphics: Asus GeForce GTX1060 6gb
CPU: i7-6700


Operating system: Win Server 2016
Artifact version: 1096
Resources: custom
System specifications:
CPU: i7-7700k
RAM: 32Gb


Summary: RAGE error: UNKNOWN
Steps to reproduce: Some players being in locations where many objects(props) are spawned, crashed with this error.
Server/Client? Client
Error screenshot (if any):
.dmp files/report IDs:


Managed to reproduce this crash by going to this place (my game crashed/froze when I went here)
Btw I firstly got this error days ago, not related to yesterday’s patches

Currently uploading a big dump


Big dump
Seems to be recurrent with a lot of players, every players in the close area crash at the same time

Status Common, massive crash -> become “unplayable”


from discord #onesync
This issue is related to local-peds, how to fix it:

  • Delete local peds
  • Use less local peds => by making “ped creation” based on distance -> if the player is close make it spawn, if he left the area delete it