Hello, I have looked a bit into developing some stuff with C#, server- and clientmods.
I managed to get something simple to work, but now I was wondering if there is a complete reference somewhere…?
I mean there are the natives, fair enough I could just use those. But there seem to be some “wrappers”, I can’t find any reference to them though…?
Yeah PlayerList for example. But ok so I can either do that, or just use natives?
Also about the events, what would I do for the following situations: Trigger when someone enters a vehicle
Would I simply “subscribe” for the tick event and check with stuff like isTryingToEnterVehicle or whatever functions there are?
Trigger when someone damages and/or kills someone
Would the solution be the same as above? Something like every tick check if the player is shooting another one?
Well … I mean yes, that’s how everyone else would do it, if you have to.
What i was more wondering is if there was an event “PlayerHurtEntity” or whatever I could subscribe to. But I guess that’s the way to go then, ty