Hey guys. What’s up with a Gameplay Camera address? Why it’s zero? Can’t get even a matrix from it. And i’m not talking about every other function that reference it.
You wouldn’t be able to get any data from a memory address anyway due to sandboxed environment restrictions.
Yes, no need for that, but how do you use GameplayCamera.Matrix property then if pointer is invalid?
Probably a leftover from SHVDN, this needs a cognate of GET_CAM_MATRIX for the gameplay camera most likely.
I’m pretty sure that gameplay camera is different from creatable ones, it doesn’t have any handle to use it with GET_CAM_MATRIX. Anyway, tried it with bunch of ids and GET_RENDERING_CAM, no luck.