This crash seems related to earth-low-six since it appears in the same conditions.
A lot of players / vehicles in the area, massive and recursive crashes with obviously a lot of players impacted.
Thank you for this.
I’ll check and see what I can find.
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Might be able for a repro later ->
When people “seats” on a prop, it hides the local object and create a fake networked object to hide the former one and sync with other people. And then I use TaskStartScenarioAtPosition