Insert new row for each car edit with price you want
you will see name, model, price and category
Name (Will be the name in car dealership name it as u wish)
Model this has to be the model-name of the car example [M6F13]
Price is the price the car will cost in the dealership
Category is where in the dealership you will sell your cars example (sportcars) or (Muscle cars) i just made a new list with customcars to do that you have to go to the table vehicle_categories and add Customcars its easy and takes about 30 secounds
Changelog
[Added Audi Rs3]
[Added Audi Rs4]
[Added Audi Rs5]
[Added Bmw I8]
[Added Bmw I8 +]
[Added Bmw M3]
[Added Vw Toureg]
[Added Mercedes G65]
[Added [Range Rover Evoque]
[Fixed Problem with Bmw m5]
Well its common cars. cars that people dream about in RL people wants to have those in Roleplay and why i putted it like perfekt cuz it all drop right into the server and vehicle system in ESX ofcourse the cars aint perfekt yet iam still working on the handling to get them as close as possible to perfect also adding more cars into this package like [UltraTM] noticed about the rs3 it will be added very soon and the package will keep updating
Ideally, you can disable random livery changes in vehicles.meta (delete FLAG VEHICLE HAS LIVERY) or you can even make liveries as tuning option in LSC as on my server.
Will this carpack impact on performance of the server or client side? I ask because i know alot of these models have over 500k polys. Or doesnt that matter?
As @Scott_UK said you should link credit to each and every creator, you are putting effort into putting them into a pack but the modelers spent hours upon hours converting and making these cars for GTA:V. -Eden