that’s what i’m trying to do… the main problem here is how to find the right script that causes it since it only happens when 26+ players are online
I suggest doing what @d0p3t suggested, see how many queries there are being executed. Probably some script that scales badly with the amount of people.
thanks for the advice
The esx_policejob, esx_mafiajob and these esx job things are very FPS looters. Is there any way to improve them?
which version are you using?
and how you know that they are fps looters? you got drops in the near of the markers?!
Hi! I have a ELS script and this is the only script that appears as time warning. Any idea to fix this? This is a car-mod script.
Out of curiosity, what’s the suggested method of tracking down hitch warnings? Server isn’t even near cpu or mem capacity and seeing a cascade of hitch warnings. No resource time warnings or errors.
esx jobs gets a lot of cpu usage someone can explain this? and maybe have a fix for it?
jobs used:
Maffia
Cartel
Fire
Police
EMS
Is there a way to see how much are consuming all reosurces??
in F8 console type “resmon 1” and to close it “resmon 0”
realy useful, thx men
try in the client
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent(‘esx:getSharedObject’, function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
to
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent(‘esx:getSharedObject’, function(obj) ESX = obj end)
Citizen.Wait(500)
end
end)
I changed all the gang jobs - now It is decrease from .24-.30ms to .02-.05
--- DO NOT EDIT THIS --
local holstered = true
local blocked = false
local PlayerData = {}
local cooldown = Config.cooldown
local inVehicle = false
------------------------
Citizen.CreateThread(function()
if Config.UseESX then
local ESX = nil
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
while ESX.GetPlayerData().job == nil do
Citizen.Wait(10)
end
PlayerData = ESX.GetPlayerData()
if not PlayerData.job.name == 'police' then
cooldown = Config.CooldownPolice
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local ped = PlayerPedId()
if DoesEntityExist( ped ) and not IsEntityDead( ped ) and not inVehicle then
loadAnimDict( "reaction@intimidation@1h" )
if CheckWeapon(ped) then
if holstered then
TaskPlayAnim(ped, "reaction@intimidation@1h", "intro", 5.0, 1.0, -1, 30, 0, 0, 0, 0 )
Citizen.Wait(1700)
ClearPedTasks(ped)
holstered = false
end
SetPedComponentVariation(ped, 0, 0, 0, 0)
elseif not CheckWeapon(ped) then
if not holstered then
TaskPlayAnim(ped, "reaction@intimidation@1h", "outro", 8.0, 1.0, -1, 30, 0, 0, 0, 0 )
Citizen.Wait(1500)
ClearPedTasks(ped)
holstered = true
end
SetPedComponentVariation(ped, 0, 0, 0, 0)
end
end
end
end)
Citizen.CreateThread(function()
while(true) do
inVehicle = IsPedInAnyVehicle(PlayerPedId(), true)
Citizen.Wait(500)
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if blocked then
DisableControlAction(1, 25, true )
DisableControlAction(1, 140, true)
DisableControlAction(1, 141, true)
DisableControlAction(1, 142, true)
DisableControlAction(1, 23, true)
DisableControlAction(1, 37, true) -- Disables INPUT_SELECT_WEAPON (TAB)
DisablePlayerFiring(ped, true) -- Disable weapon firing
end
end
end)
function CheckWeapon(ped)
--[[if IsPedArmed(ped, 4) then
return true
end]]
for i = 1, #Config.Weapons do
if GetHashKey(Config.Weapons[i]) == GetSelectedPedWeapon(ped) then
return true
end
end
return false
end
function loadAnimDict(dict)
while ( not HasAnimDictLoaded(dict)) do
RequestAnimDict(dict)
Citizen.Wait(0)
end
end
This runs at 33 ms how can i improve that?
already fixed it
Can you help me ? i have the same whet mafias job
Good evening I have a question if you can help me if I replace all Citizen.Wait (0) by Citizen.Wait (100) this is good or not?
you still coding on fivem by any chance? saw you best practices and have followed your advice. must say lowered the usage by loads. combined 3 scripts to one but still see 0.12 ms when out of car and 60 when in. any chance you whiling to take a look see? it is a combination of Hud simple hud speedometer and esx voice. i have already made the speedometer change its size with different resolutions and is a super clean setup now. just struggling to get the usage down even more. maybe not possible but was just keen to see if you whilling to help (prob something small im over looking) everything works though. thanks in advance
hey how u fix this ? please help …
i change esx get share object, citizen wait(0) to (500), and still same. runs at 30-40ms … this is eat so much fps
how to check how much ms all scripts taking ?? any in game script or something feel free to shre