Hi,
I’m trying to spawn attacking animals(cougars, boars, etc) just like in solo but they just flee.
I managed to make some of them attack me by using
TaskPutPedDirectlyIntoMelee(animal, GetPlayerPed(-1), 0, 0, 0, 0)
But it doesn’t work for cougars. What can be the issue ?
AddRelationshipGroup("WAW")
SetRelationshipBetweenGroups(5, GetHashKey("WAW"), GetHashKey("PLAYER"))
SetRelationshipBetweenGroups(5, GetHashKey("PLAYER"), GetHashKey("WAW"))
x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(-1), true))
RequestModel(0x644AC75E)
while not HasModelLoaded(0x644AC75E) do
Wait(1)
end
animal = CreatePed(28, 0x644AC75E, x, y, z, 0.0, true, true)
SetPedFleeAttributes(ped, 0, 0)
SetPedRelationshipGroupHash(animal, GetHashKey("WAW"))
TaskSetBlockingOfNonTemporaryEvents(animal, true)
TaskPutPedDirectlyIntoMelee(animal, GetPlayerPed(-1), 0, 0, 0, 0)