Allow dlclist modification in FiveM

Hello, I’ve recently discovered this: How would one go about using add-on vehicles or maps on FiveM SP?

And unfortunately it only works with FiveM:SP
Indeed it seems that the DLC count check that prevent us to load more DLC rpf has been enabled/re-enabled by this commit: https://github.com/citizenfx/fivem/commit/5aff25de1d76045018a574ab9c2d072599172138 and I was wondering if blocking this “feature” was intended.

Being able to add DLC to our fivem will be better than editing game rpf even if we can use the streaming system but for large content people with bad internet connection are kinda paralyzed.

Also, it might be useful to increase this: https://github.com/citizenfx/fivem/blob/master/data/client/citizen/common/data/gameconfig.xml#L872

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Not going to happen. DLCs load too early for server reloading to remain working with this kind of “feature”, and it only was disabled in the same 1365 port for early testing: the check has been there for as long as FiveM has existed as Rockstar logic breaks network compatibility for any different DLC content/count.

Also local client files are still going to be killed someday, adding more ways to load local client files would be counterproductive to that.

As a server owner, you don’t own the user’s game installation nor their FiveM installation, so stop forcing people to drop in files that aren’t loaded using the right systems. People have bad connections? Good, then don’t force huge files on them, or make the experience for loading these assets at runtime more bearable by providing proper waiting loops in scripts that spawn e.g. vehicles, or in the absolute worst case don’t only reduce any reason that we would have to provide any cache preload functionality by threatening with use of “custom launchers” and dropping utter bullshit in people’s game install paths if we don’t offer such a feature (and instead making idiot requests for more shit to force on users’ games instead of, like, an actual feature like that).

Your “this” link was odd - is this meant to link to archive count? That is hard coded on the C++ side by R* as well and heavily protected by Arxan code guards. We tried to expand that and got heavy backlash from everyone as people were crashing all over the place 5-10 minutes into network gameplay.

Also your “sob” emoji usage is annoying as fuck, so if I see any of those as a reply here you’re going to get banned to hell.

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