Aiming at entity detection range

Hi,

I was wondering if you can extend the range when using GetEntityPlayerIsAimingAt as i want to be able to check the entity id from a distance with a gun (or lazer measuring tool) but the default is a bit close.

Any help is appreciated :slight_smile:

The default is anything you choose really… just pick a different gun.

I can ’ aim ’ at anything in my screen with a pistol.

I can “aim” at anything on screen too. The problem is the entity doesn’t register being aimed at until quite close. I’ll test the script with other weapons but the few I tested with already were the same distance away no matter the weapon