When I approached and when I changed the direction of the camera. It is intermittent.
It appears or disappears as the camera rotates but the collisions remain.
The object is placed in a folder within resources called “props” following the method:
And the map created with “Map editor” (although I have also tried with menyoo and follow the error).
Then I converted the map with “ME2YM”
When I use / spawnobject stable_prop, the building is correctly and does not disappear when I turn the camera
for one, you might want to check out your resource warning there on esx_sit, or just stop the resource during your testing to make sure that’s not causing issues
that you can spawn it okay seem so confirm that the prop streaming and textures are all good.
I don’t know that much about LODs in ymaps but it could be something related to that.
also, the thread you linked is a tutorial for interiors… this isn’t really an interior it doesn’t look like, so maybe you’re over complicating this?
I’m throwing my ideas into here. Don’t know if they are right or wrong, but just throwing a brain exercise into it. I don’t know if it would be his LOD’s (Level of Detail) since he’s standing right in front of the building and it’s de-rendering when the angle of the camera moves. That sounds more like some other kind of glitch. But always recheck. See if you’re lower poly models are there and if they are causing some kind of glitch out. If you only have the single polygon model and it’s doing it, check to make sure the UV’s are right and it’s not a texture shift glitch? I’m just throwing ideas out there. This is stuff that happens in other game engines and causes, but I’m not sure about FiveM.