nop , i already tried 2 things and it’s both the same
first i choose the proper time for each animation like you said 1.5sec for the start , 6 sec for the loop , and 2 sec for the end. everytime it changing animation it release the bodypart to neutral position quickly and start the next one.
i was giving the same time to the animation and the delay.
second things i tried was to put a little less delay for be a bit faster to change animation before the animation stop , i was thinking this could fix this , but it’s exactly the same , it release quickly the body part to neutral position and switch animation.