That shouldn’t really matter, the code should just pick a random skin (in this case, it’ll pick between the same skin).
As for the new loadout not working, I don’t know
It should work… The code below works on my test server:
LOADOUTS = {
["Cop"] = {
name = "Cop",
command = "cop",
permission_level = 0,
weapons = { "WEAPON_PISTOL50", "WEAPON_STUNGUN", "WEAPON_NIGHTSTICK", "WEAPON_PUMPSHOTGUN", "WEAPON_FLAREGUN" },
skins = { "s_m_y_cop_01", "s_m_y_cop_01" }
},
["Rebel"] = {
name = "Rebel",
command = "rebel",
permission_level = 0,
weapons = { "WEAPON_AK47", "WEAPON_UZI", "WEAPON_NIGHTSTICK", "WEAPON_PUMPSHOTGUN", "WEAPON_FLAREGUN", "WEAPON_ASSAULTSMG" },
skins = { "a_m_y_hippy_01", "a_m_m_og_boss_01" }
},
["CopSgt"] = {
name = "Cop Sgt",
command = "copsgt",
permission_level = 2,
weapons = { "WEAPON_PISTOL50", "WEAPON_STUNGUN", "WEAPON_NIGHTSTICK", "WEAPON_PUMPSHOTGUN", "WEAPON_FLAREGUN", "WEAPON_ASSAULTSMG" },
skins = { "s_m_y_cop_01", "s_m_y_cop_01" }
},
["Default"] = {
name = "Default",
weapons = { "WEAPON_PETROLCAN" },
skins = {"a_m_y_skater_01",
"a_m_y_skater_02",
"a_m_m_beach_01",
"a_m_m_bevhills_01",
"a_m_m_bevhills_02",
"a_m_m_business_01",
"a_m_m_eastsa_01",
"a_m_m_eastsa_02",
"a_m_m_farmer_01",
"a_m_m_genfat_01",
"a_m_m_golfer_01",
"a_m_m_hillbilly_01",
"a_m_m_indian_01",
"a_m_m_mexcntry_01",
"a_m_m_paparazzi_01",
"a_m_m_tramp_01",
"a_m_y_gay_01",
"a_m_m_acult_01",
"a_m_y_hiker_01",
"a_m_y_hippy_01",
"a_m_y_genstreet_01",
"a_m_m_socenlat_01",
"a_m_m_og_boss_01",
"a_f_y_tourist_02",
"a_f_y_tourist_01",
"a_f_y_soucent_01",
"a_f_y_scdressy_01",
"a_m_y_cyclist_01",
"a_m_y_golfer_01",
"cs_tenniscoach"
}
}
}